Roblox game development

In this level kids will learn how to create their own games with the help of Roblox Studio - from obstacle course games to exciting adventures they will challenge their friends with. Kids will go through the basic concepts of game design and the programming language Lua, as well as revise all the basic concepts covered so far, but this time using a real programming language. By the end of this level, kids will be able to create their own games to share and play with with their friends. The program is suitable for both advanced learners and kids who have covered our mandatory courses.

Certificate

Certificates Mindhub

The student will receive certificate for each completed level.

Bonus points

500 points

Each completed module is bringing you 100 points and the full level 500 points.

Tools

wonder scratch-logo hopscotch microbit

Some of the instruments and programming environments used by the students in this level.

Boards

One level = 4 Modules

Location

One module = 4 class

Time

One class = 120 minutes

Enroll

100 POINTS

Module 1 - Learning the Basics with Roblox Studio. Obby Game

In the first module, we get to know the Roblox game programming environment and the programming language used to develop Roblox games – Lua. We are going to introduce the main elements of Roblox Studio and learn how to create elements in our game. In this module, we create our own obstacle course game. In it, the player jumps from object to object while avoiding obstacles to reach the end of the level.  

Topics

  1. Introduction to RobloxStudio and Lua
  2. Creating with Roblox and programming with Lua
  3. Creating complex elements and complex scripts
  4. Moving about

100 POINTS

Module 2 - Adventure Map

In the second module, we get to develop our own adventure game where the player explores our world. In this module, we focus on the main elements of adventure games. The player discovers elements on the map, collects them and sells them to win gold. With the collected gold, they can buy a larger bag to collect more elements.  

Topics

  1. Creating your own weapon in the game
  2. Creating objects to collect during the game
  3. Collecting and selling objects
  4. Creating our own shop to sell and improve

100 POINTS

Module 3 - Infinite Runner

In the third module, we get to create our own Infinite Runner Game where the player needs to avoid the incoming obstacles and stay alive for as long as possible. In this module, we get to create, colour and move objects in the game using programming code.  

Topics

  1. Create moving objects
  2. Build with code
  3. Draw with code
  4. Finalize your game

100 POINTS

Module 4 - Battle Royale

In the fourth module, we get to create our own Battle Royale game. In this type of games, opponents compete until only one player remains in the arena. This type of games includes a way to eliminate players. When only one player survives or the timer ends, the match ends and a new round begins. When developing this kind of game, we go through different phases: game planning, design, coding and testing, game improvements.  

Topics

  1. Create a Multiplayer game
  2. Controlling the players
  3. Create a timer within the game
  4. End of the match