Age 12-13

Mobile application programming with App Inventor

Each kid will enter the world of mobile applications. After completing the course, they will have enough knowledge to build stand-alone and multi-component applications.

The course is available in our centres:
Date 25/04/2026 (Saturday)
Durtion - Module 1 app.1_module
(4 weeks)
15:30 - 17:00 (1.30h)
Price 15000.00 Ksh
Hall MindHub - Village Market, Nairobi
Enroll

Information about the module

Each kid will enter the world of mobile applications. After completing the course, they will have enough knowledge to build stand-alone and multi-component applications.

Certificate

Certificates Mindhub

The student will receive certificate for each completed level.

Bonus points

500 points

Each completed module is bringing you 100 points and the full level 500 points.

Tools

mit-app-inventor

Some of the instruments and programming environments used by the students in this level.

100 POINTS

Getting started in mobile apps

In this module, the kids will be introduced to the world of mobile applications. They will be introduced to a new programming environment in which they will take care not only of the code they have to assemble, but also of the design of the applications they will build. They will learn terms such as conditional operator, procedure, function, but at the same time, in addition to their programming skills, they will also build on those that will help them visualise given components to make their application look its best. 

Topics

  1. Getting started with mobile apps
  2. I can use a conditional operator
  3. Procedure for more readable code
  4. I arrange the components

100 POINTS

Cycles and lists rotation

In this module, the kids will be introduced, on a rotational basis, to the use of loops as an integral part of any project, but in addition to loops, they will also be introduced to a canvas in which the action of their game will develop. They'll learn how to programme objects to move when the phone is tilted in a certain direction, and more fun and useful features of App Inventor

Topics

  1. We use loops seamlessly
  2. Game canvas
  3. The cube comes to life
  4. Golden treasure

100 POINTS

I use lists and databases

In this module, the kids will be introduced to the use of databases by learning what a Database means, what it is used for and where we can find one. We will also test their memory by creating their own app that shuffles a set of numbers and they have to match two by two until they find all the pairs that have been mixed up. The term sheet and its use in our projects will be introduced. 

Topics

  1. Mobile ninja
  2. Memory check
  3. Creeping snake
  4. Databases

100 POINTS

Mobile apps for professionals

In this module, the kids will already have gained solid knowledge to help them build independent projects for their mobile devices. They will gain knowledge such as what debugging is and how we can use it in App Inventor, they will learn about the different application memory units and what is concatenation, string and substring which they will use in their projects.

Topics

  1. I can play golf
  2. Guess the number
  3. Destroy the bricks
  4. Running Dinosaur

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