At this level, we start working with instructions in the form of images which children arrange in order to propel the characters. To achieve better results in the level, we use various tools such as programming robots, special software and hardware tools,
The student will receive certificate for each completed level.
Each completed module is bringing you 100 points and the full level 500 points.
Some of the instruments and programming environments used by the students in this level.
In this module students are introduced to the world of programming. Students learn what a program is made of and how we can control the behavior of robots and game characters by applying different types of instructions. In this module students learn how ordering instructions in a logical sequence allows us to create programs with clear, exact instructions that lead to an expected result.
In this module students expand their knowledge with the introduction of conditional constructs to their algorithms. Using a conditional operator they will find out how a certain part of the code can be activated depending on the conditional.
In this module students are introduced to loops in programming - constructs that allow us to repeat a fragment of the code or all of the code. By using loops we can optimize a program and include various conditionals like an event that ends the loop.
In this module students are introduced to the concept of events in programming. Having an event in the algorithm allows us to carry out various actions such as controlling sprites in games or robots. Students learn how robots can communicate with each other or with software sprites.