At this level, children aged 8 and 9 years are introduced to recurring actions and program branching as well as events while creating interesting games in various programming environments.
The student will receive certificate for each completed level.
500 points
Each completed module is bringing you 100 points and the full level 500 points.
Some of the instruments and programming environments used by the students in this level.
In this module students learn that computers can only execute precise and clear instructions that have been ordered in the correct way and lead to an expected result.
In this lesson students meet conditional constructs for the first time. By including a conditional operator in their program, they will learn how to activate a certain part of the code depending on the condition that has been set beforehand.
In this module students learn about cycles – program constructs used for the repetitive execution of a certain piece of code. We can loop any instruction or sequence of instructions a defined number of times or until a condition is met.
In this module students are introduced to the concept of events in programming. Having an event in the algorithm allows us to carry out various actions such as controlling sprites in games or robots. Students learn how robots can communicate with each other or with software sprites.